Top Binary Options Apps - Reviews of Mobile Trading

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

./play.it 2.12: API, GUI and video games

./play.it 2.12: API, GUI and video games

./play.it is a free/libre software that builds native packages for several Linux distributions from DRM-free installers for a collection of commercial games. These packages can then be installed using the standard distribution-provided tools (APT, pacman, emerge, etc.).
A more complete description of ./play.it has already been posted in linux_gaming a couple months ago: ./play.it, an easy way to install commercial games on GNU/Linux
It's already been one year since version 2.11 was released, in January 2019. We will only briefly review the changelog of version 2.12 and focus on the different points of ./play.it that kept us busy during all this time, and of which coding was only a small part.

What’s new with 2.12?

Though not the focus of this article, it would be a pity not to present all the added features of this brand new version. ;)
Compared to the usual updates, 2.12 is a major one, especially since for two years, we slowed down the addition of new features. Some patches took dust since the end of 2018 before finally be integrated in this update!
The list of changes for this 2.12 release can be found on our forge. Here is a full copy for convenience:

Development migration

History

As many free/libre projects, ./play.it development started on some random sector of a creaking hard drive, and unsurprisingly, a whole part of its history (everything predating version 1.13.15 released on Mars 30th, 2016) disappeared into the limbs because some unwise operation destroyed the only copy of the repository… Lesson learned, what's not shared don't stay long, and so was born the first public Git repository of the project. The easing of collaborative work was only accidentally achieved by this quest for eternity, but wasn't the original motivation for making the repository publicly available.
Following this decision, ./play.it source code has been hosted successively by many shared forge platforms:

Dedicated forge

As development progressed, ./play.it began to increase its need for resources, dividing its code into several repositories to improve the workflow of the different aspects of the projects, adding continuous integration tests and their constraints, etc. A furious desire to understand the nooks and crannies behind a forge platform was the last deciding factor towards hosting a dedicated forge.
So it happened, we deployed a forge platform on a dedicated server, hugely benefiting from the tremendous work achieved by the GitLab's package Debian Maintainers team. In return, we tried to contribute our findings in improving this software packaging.
That was not expected, but this migration happened just a little time before the announcement “Déframasoftisons Internet !” (French article) about the planned end of Framagit.
This dedicated instance used to be hosted on a VPS rented from Digital Ocean until the second half of July 2020, and since then has been moved to another VPS, rented from Hetzner. The specifications are similar, as well as the service, but thanks to this migration our hosting costs have been cut in half. Keeping in mind that this is paid by a single person, so any little donation helps a lot on this front. ;)
To the surprise of our system administrator, this last migration took only a couple hours with no service interruption reported by our users.

Forge access

This new forge can be found at forge.dotslashplay.it. Registrations are open to the public, but we ask you to not abuse this, the main restriction being that we do not wish to host projects unrelated to ./play.it. Of course exceptions are made for our active contributors, who are allowed to host some personal projects there.
So, if you wish to use this forge to host your own work, you first need to make some significant contributions to ./play.it.

API

The collection of supported games growing endlessly, we have started the development of a public API allowing access to lots of information related to ./play.it.
This API, which is not yet stabilized, is simply an interface to a versioned database containing all the ./play.it scripts, handled archives, games installable through the project. Relations are, of course, handled between those items, enabling its use for requests like : « What packages are required on my system to install Cæsar Ⅲ ? » or « What are the free (as in beer) games handled via DOSBox ? ».
Originally developed as support for the new, in-development, Web site (we'll talk about it later on), this API should facilitate the development of tools around ./play.it. For example, it'll be useful for whomever would like to build a complete video game handling software (downloading, installation, starting, etc.) using ./play.it as one of its building bricks.
For those curious about the technical side, it's an API based on Lumeneffectuant that makes requests on a MariaDB database, all self-hosted on a Debian Sid. Not only is the code of the API versioned on our forge, but also the structure and content of the databases, which will allow those who desired it to install a local version easily.

New website

Based on the aforementioned API, a new website is under development and will replace our current website based on DokuWiki.
Indeed, if the lack of database and the plain text files structure of DokuWiki seemed at first attractive, as ./play.it supported only a handful of games (link in French), this feature became more inconvenient as the library of ./play.it supported games grew.
We shall make an in-depth presentation of this website for the 2.13 release of ./play.it, but a public demo of the development version from our forge is already available.
If you feel like providing an helping hand on this task, some priority tasks have been identified to allow opening a new Web site able to replace the current one. And for those interested in technical details, this web Site was developed in PHP using the framework Laravel. The current in-development version is hosted for now on the same Debian Sid than the API.

GUI

A regular comment that is done about the project is that, if the purpose is to make installing games accessible to everyone without technical skills, having to run scripts in the terminal remains somewhat intimidating. Our answer until now has been that while the project itself doesn't aim to providing a graphical interface (KISS principle "Keep it simple, stupid"), still and always), but that it would be relatively easy to, later on, develop a graphical front-end to it.
Well, it happens that is now reality. Around the time of our latest publication, one of our contributors, using the API we just talked about, developed a small prototype that is usable enough to warrant a little shout out. :-)
In practice, it is some small Python 3 code (an HCI completely in POSIX shell is for a later date :-°), using GTK 3 (and still a VTE terminal to display the commands issued, but the user shouldn't have to input anything in it, except perhaps the root password to install some packages). This allowed to verify that, as we used to say, it would be relatively easy, since a script of less than 500 lines of code (written quickly over a week-end) was enough to do the job !
Of course, this graphical interface project stays independent from the main project, and is maintained in a specific repository. It seems interesting to us to promote it in order to ease the use of ./play.it, but this doesn't prevent any other similar projects to be born, for example using a different language or graphical toolkit (we, globally, don't have any particular affinity towards Python or GTK).
The use of this HCI needs three steps : first, a list of available games is displayed, coming directly from our API. You just need to select in the list (optionally using the search bar) the game you want to install. Then it switches to a second display, which list the required files. If several alternatives are available, the user can select the one he wants to use. All those files must be in the same directory, the address bar on the top enabling to select which one to use (click on the open button on the top opens a filesystem navigation window). Once all those files available (if they can be downloaded, the software will do it automatically), you can move ahead to the third step, which is just watching ./play.it do its job :-) Once done, a simple click on the button on the bottom will run the game (even if, from this step, the game is fully integrated on your system as usual, you no longer need this tool to run it).
To download potentially missing files, the HCI will use, depending on what's available on the system, either wget, curl or aria2c (this last one also handling torrents), of which the output will be displayed in the terminal of the third phase, just before running the scripts. For privilege escalation to install packages, sudo will be used preferentially if available (with the option to use a third-party application for password input, if the corresponding environment variable is set, which is more user-friendly), else su will be used.
Of course, any suggestion for an improvement will be received with pleasure.

New games

Of course, such an announcement would not be complete without a list of the games that got added to our collection since the 2.11 release… So here you go:
If your favourite game is not supported by ./play.it yet, you should ask for it in the dedicated tracker on our forge. The only requirement to be a valid request is that there exists a version of the game that is not burdened by DRM.

What’s next?

Our team being inexhaustible, work on the future 2.13 version has already begun…
A few major objectives of this next version are :
If your desired features aren't on this list, don't hesitate to signal it us, in the comments of this news release. ;)

Links

submitted by vv224 to linux_gaming [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

Battlefield Hardline and 1 - Good Minus the bugs

Hello Everyone. I recently got both Battlefield Hardline and 1 and played through most of their campaigns. I won't be discussing the Multiplayer.
With Hardline, I really enjoyed the campaign. The gameplay was often open ended and I could use whatever combination of weapons and stealth to make my way through levels and they were often wide enough to give me lots of avenues of attack. I had played MW2 Remasted before this and this was a breath of fresh air after how overly linear and restrictive that was. Add in some nice set pieces and this is a pretty solid campaign.
The big new gimmick Hardline has is that you play as a cop and can takedown and arrest people. You have a move with L1 that makes you go "hands up" to up to 3 people and as long as you keep your gun trained on all of them they won't retaliate allowing you to go up to them and arrest them by throwing them to the floor and cuffing them. I've seen people complain about this feature, especially as it some point your character is no longer a cop yet can still do it. I'd argue that's not a flaw. Since that's Hardline's new gameplay feature it would be odd if you could only do it for half the game. Especially as it's an alternative to just shooting everyone, it provides a decent playstyle to add variation. Imagine if in Splinter Cell Blacklist, the latter half of the game were all Brigg's missions (i.e FPS only) instead of the stealth and combat approach of Sam's missions. It wouldn't feel fun that this game was no longer a stealth game. It would be the same case for Hardline. You could say "rewrite the story so you're always the cop and therefore can always arrest people" but that limits the story and I did enjoy that part of the story.
One issue with this is progression. You earn about 200 xp for completing objectives, 100 xp for knocking out enemies and 250 xp for arresting enemies and 0 xp for killing enemies. As you gain xp, you level up and unlock more equipment (mostly guns). I believe you see the issue. If you play non-lethally, you unlock all the deadly guns you won't be using because of your playstyle. And if you play loud, you unlock stuff at a snail's pace. While this does encourage multiple runs through levels, I feel there are other solutions.
I've seen many people suggest a "Splinter Cell Blacklist" style progression system where there's a seperate track for lethal and non-lethal paths and you level up each by playing each individually. But the issue with that is 95% of the unlocks are more guns and attachments. The stuff for non-lethal plays are unlocked almost immeditaly with the tazer and shell casings you can throw for distractions. I'd also love a Killzone Mercenary style system where your actions reward you with cash you can spend instead but most unlocks are interchangable guns so less applicable.

Another approach for progression could just be to have regular kills give 25xp and headshots give 75 or something so lethal players get something. As an aside, all this wasn't an issue for me since I arrested or knocked out litterally everyone I came across and hit max level before Chapter 7.

Another thing I like was how collectibles were integrated into the game. You have evidence scattered throughout levels you can scan (you have a half useful collectible finder) that reveal more of the lore and background towards plot points which is quite nice. I also wish there was a MW2 cheat code system for finding them as well. Another collectible are select enemies that have a warrant and must be knocked out and arrested if you want it completed. I like these as they're a nice challenge even for lethal players who must show some restraint in a firefight, and for stealthy players who must find a way to get to a target.

The story and characters were quite engaging. After playing MW2 where most player characters were silent and swapped around, it's nice to have a more persistent cast and one that talks a fair bit which helps with characterization and getting invested. The characters ended up being quite nice and the overall story was decent for the first 7 chapters.
Unlike COD, Hard difficulty isn't an immediate death sentence due to enemy gunfire not being as dangerous and the stealth mechanics. Which makes trophy hunting in the campaign less tedious.
One cool mechanic I liked was that you can tilt the controller to make your character lean left and right which can make shooting out of cover and peeking much easier. As you can control how much they lean, it can add more options to combat. I'd love to see more games trying this. I know some other games have L2 or the D-pad used for leaning but those are binary and have the character lean the maximum amount.
My biggest fault is that cutscenes aren't skippable which can get grating if you're replaying a mission over and over again to get a trophy.
Ok, now for the biggest secret. I didn't actually finish the game. I got hit with a major and common bug where the game freezes during a turrent section in chapter 8 and can't progress from there. It was sad because I was enjoying the game.
Still, if you can find it at a decent cost, the first 7 chapters were quite fun and I'd recommend the game based on that. And if you're lucky you might be able to play the remaining chapters as well.
As an aside, while Hardline's campaign may be decent, it doesn't really reflect the appeal of Battlefield's multiplayer which is this large sandbox full of vehicles, squads and dynamic shifts in a match. Hardline plays like, well, a standard FPS campaign with a decent story and somewhat open-ended approach to objects with the odd driving segment. Like, Hardline could have been its own seperate game sold as a new IP and I doubt many would tell it was supposed to be a BF game. Still, it's better than BF3 and 4's campaigns which felt like discount COD campaigns.

Now onto Battlefield 1.
Jumping back a 100 years and a whole continent to the War that Wikipedia tells me was the "6th worst Modern War in human history by Death Toll", Battlefield 1 takes place during WW1. As an aside, I was quite skeptical of the WW1 setting for a BF game. BF games depend on large scale maps and lots of veichles and trenches and war of attrition didn't sound like it found fit their MO. It appears that BF1 circimvented this potential issue by not being set in trenches and having its trademark unrealistic gameplay. That's not a criticism. BF isn't Arma and is more fun because of that.
Unlike Hardline. BF1 has 6 mini-campaigns that take place in different locations. From a quick Wikipedia Glance and one Youtube Video, it appears while the background of these campaigns is sorta based on fact while most of the events that happened in them were ficticious. But while their historical accuracy is sketchy, they do a good job at capturing different aspects of the war and depiciting them in ways that are educational and interesting. Stuff like the lives of Tank Crews and Runners during the War and the destruction caused by the war was harrowing and depicted well. I quite enjoyed completing the in-game challenges to unlcock little codexes to read more about what was going on. I won't go too in-depth into the stories since I don't have a lot of knowledge on the war. There are probably tons of Videos and posts that cover them in more detail. However, it does appear that Chapters 1 and 2 got the bulk of development as they have the most individual missions and levels.
In terms of gameplay, the different missions tend to be quite varied with some missions offering a good bit of level design for different approaches on foot like the one where you have to sneak to collect Sparkplugs for a tank or that one in a desert where you have to kill 3 commanders and it felt like a demo of a First Person MGSV at times. And the many veichle missions offer a nice change of pace. It's good. Missions often have challenges like "kill x enemies with grenades, complete x objective without being seen or having y number of allies survive, or find collectibles" which unlock codex for reading which can be quite nice. Some of these challenges can be quite tough and require multiple playthroughs. There are some bugs which can prevent some trophies from popping so keep that in mind.
The game removes the leaning feature from Hardline which is a shame.
I recommend the game for its campaign. It's good.
As an aside, I wonder how people from the time would react if we brought back this game to the past? Aside from being stunned at the tech, I wonder if people would find it disrespectful that people 100 years later turned one of the most destructive wars in human history into a virtual playground where people kill each other for kicks in what are some pretty traumatizing scenarios?
submitted by coolwali to patientgamers [link] [comments]

Wine 5.9 Released

The Wine development release 5.9 is now available.
 
https://www.winehq.org/announce/5.9 
 
What's new in this release (see below for details):
 
- Major progress on the WineD3D Vulkan backend. - Initial support for splitting dlls into PE and Unix parts. - Support for generating PDB files when building PE dlls. - Timestamp updates in the Kernel User Shared Data. - Various bug fixes. 
 
The source is available from the following locations:
http://dl.winehq.org/wine/source/5.x/wine-5.9.tar.xz http://mirrors.ibiblio.org/wine/source/5.x/wine-5.9.tar.xz 
 
Binary packages for various distributions will be available from:
http://www.winehq.org/download 
 
You will find documentation on
http://www.winehq.org/documentation 
 
You can also get the current source directly from the git repository.
Check
http://www.winehq.org/git for details. 
 
Wine is available thanks to the work of many people.
See the file AUTHORS in the distribution for the complete list.
 
 
Bugs fixed in 5.9 (total 28):
 
15489 Build should optionally produce .pdb file suitable for use with symbol server 29168 Multiple games and applications need realtime updates to KSYSTEM_TIME members in KUSER_SHARED_DATA (Star Wars: The Old Republic game client, Blizzard games, GO 1.4+ runtime, Denuvo Anti-Tamper x64 #2) 29806 Hype The Time Quest: DirectX Media (DXM) v6.0 runtime installer fails (advpack.ExecuteCab should extract the INF from CAB before running the install part) 30814 Age of Empires II scrolling gets stuck after Alt-Tab away and back 42125 4k/8k demos often fail with 'Bad EXE Format' or 'error c0000020' due to Crinkler executable file compressor's "optimized" usage of PE header fields (loader compatibility) 43959 webservices/reader tests fail on arm 43960 rpcrt4/cstub tests fail on arm 43962 msvcrt/string tests fail on arm 44860 4k/8k demos crash due to Crinkler executable file compressor expecting PEB address in %ebx on process entry 48186 every wine process shows a definite leak in dlls/ntdll/env.c 48289 Grand Theft Auto 5 crashes after loading (GTA5 expects Vista+ PEB_LDR_DATA structure fields) 48441 mouse coordinates cannot exceed initial desktop size during startup of wineserver 48471 Mismatching behavior of GetEnvironmentVariableW for empty / long values 48490 Restored minimized windows have wrong height 48775 Microsoft Teams 1.3.x crashes on unimplemented function IPHLPAPI.DLL.NotifyRouteChange2 49105 Deus Ex GOTY fails to start with Direct3D renderer 49115 Hitman (2016) and Hitman 2 (2018) fail to launch in DX11 mode 49128 Good Company crash on launch 49130 NVIDIA RTX Voice installer crashes on unimplemented function setupapi.dll.SetupDiGetActualSectionToInstallExW 49131 wineboot fails to start 49139 Regression: Wine crashes on startup on FreeBSD >= 5.7 49140 Windows 10 SDK installer hangs on startup 49142 Horizontal mouse scroll events (X11 buttons 6 and 7) should not be translated to back/forward events 49146 Hearts of Iron IV needs api-ms-win-crt-private-l1-1- 0.dll._o_sin 49173 widl generates invalid code for Gecko's ISimpleDOM.idl 49175 Duplicated checking canonicalized inside kernelbase/path.c 49200 Steam hangs after login 49203 Possible incorrect usage >= instead <= in shlview.c 
submitted by catulirdit to linux_gaming [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Binäre Optionen - Live Trading - Gratis Strategie HOW TO MAKE $6,000 PER DAY WITH BINARY OPTIONS FULL ... Binary Options - YouTube This is how to trade Binary Options Full Time! - YouTube Binary Options 24Option 100% YieldBest Beginner Strategy 2017 Make Money Online Binary Options Best BINARY OPTIONS Trading Platform 2019 (FREE DEMO ... IQ Option App Demo & Erfahrung [Deutsch] How To Use MetaTrader 4 - For Binary Options Trading Binäre optionen demokonto app

IQ Classic Option Demo – Mobile App Screenshots Mobile trading is increasingly popular and binary options apps are quickly becoming the preferred access point for active investors. Brokers have taken notice and regardless of which mobile OS you prefer – Android or iPhone – brokers are developing top quality mobile trading applications that rival others in the financial space. Binäre Optionen Osterreich App Demo In Bitcoin Streichbaren gentechnologie danebenraten, Binary optionen live stream access application. Trade over 50 Forex pairs plus Gold and Silver on our dedicated app designed just for Android. USD Charts von FXEmpire. Forex Trading, Online Currency Trading, Spot Metals. time quotes Advanced Charting Online Streaming News Activity Reports LIVE KONTODEMO ... Online binary options demo account can be obtained quickly and totally free of charge. All that is needed from a client is to fill in personal details in application and submit it afterwards. The company’s representative will contact a customer shortly to double check the details and the password and the account number will be sent on current email. Then, the real time trading can be started ... IQ Option Binary Option Demo Trading IQ Option has been in the binary option business for many years and offers you an award-winning binary options trading platform. Binary options can be traded on this platform with a demo account, giving you a risk-free trading experience that closely resembles real money trading. Trade 100+ assets. $10 000 free demo. Watch & copy traders deals. Up to 96% profit in 30 seconds. Fast withdrawal. Regulated by VFSC & FMRRC. Menu. Online chat Home. Login Real account. Fast online trading Try free demo. How it works. Deposit. Open real account and add funds. We work with more than 20 payment systems. Trade. Trade any of 100 assets and stocks. Use technical analysis and trade ... IQ Option Binary Option Demo Trading IQ Option steht seit vielen Jahren als Anbieter für den Handel mit binären Optionen zur Verfügung. Als Onlinebroker bietet IQ Option eine mehrfach ausgezeichnete Online Trading Plattform an. Binäre Optionen können auf dem Demo Account gehandelt werden, auf dem Sie ein risikoloses Trading Erlebnis kennenlernen, das dem Handel mit Echtgeld sehr nahe kommt. Where you get lost is in the application. Using the software. Making the trades. Knowing if your prediction was right or wrong, and when you can find out. Just getting started. Actually trading binary options is a lot harder. But there’s a way to make it easier. Want to know what it is? Demo Accounts. A demo account is just as it sounds – a demonstration of a broker’s platform. You can ... Binary options trading may incur losses as well as gains. Prices shown on website may vary and/or fluctuate due to changes in the currency exchange rates and/or price movements, which may impact your return of investment. Similar Apps. App Name Developer Size Tags Daily ratings Total ratings Release Date Updated Total installs Score Version; WhatsApp Messenger: WhatsApp Inc. 31.1 MB: phone ... Binary Option Kurs Application; Optionen Profi Kritik; Chartanalyse Binäre Optionen 1 Euro Handeln; Binare Optionen Demo Account 50; Binäre Optionen Programm Yard; Demokonto Fur Binare Optionen Juni; Binäre Optionen Beispiel Meine Geschichte; Binäre Optionen Testkonto 5 Euro In Deutschland; Wikipedia Binaere Optionen Forum ; Binare Optionen Broker Jakarta; Roboter Für Binäre Optionen ... Tuesday, 22 August 2017. Binary Option Demo Application

[index] [19486] [1928] [13727] [22229] [20159] [8901] [26024] [19553] [15245] [8948]

Binäre Optionen - Live Trading - Gratis Strategie

How to Use MetaTrader 4 - an Introduction for Binary Options Trader. https://goo.gl/2zlDqi MetaTrader4 – The MUST have Charting Software Before you start... Binare Option offnen Demo https://goo.gl/S3jHjF HANDELSPLATTFORM FUR BINAROPTIONEN Mindestbetrag 1€. Mindesteinzahlung 10€. Rentabilitat von bis zu 90 % UNSERE PLATTFORM IST IHRE MOGLICHKEIT ... 👉™SPECTRE.AI (FREE DEMO): https://www.binaryoptionsarmy.com/Spectre-FREE-Official-ACCESS BEST AUTOTRADERS ONLINE: 👉#1 ™BinBotPro (FREE DEMO): https://www.b... 24 Option Review - Platform Demo and trading strategy - Duration: 10 minutes, 59 seconds. Binary Options. 216 views; 4 years ago; 11:53. $550 for a few minutes - the risk free strategy - 24option ... This is how I have traded Binary for the past 3 years. Thank you for watching my videos, hit the subscribe button for more content. Check out our members res... Binary options acting online 2017 works with a bit of practice reputable with binary options. There, you can make a call or put option online, so you can earn up to 90% depending on the return on ... 💰💲FULL BEGINNER? Join My PERSONAL TRAINING!💴💵 BLW Trading Academy: http://www.blwtradingacademy.com/ Live Trading Signals HERE!🔙💲💹Join My ... Binäre Optionen - Live Trading - Gratis Strategie HighClassProducts. Loading... Unsubscribe from HighClassProducts? Cancel Unsubscribe. Working... Subscribe Subscribed Unsubscribe 3.01K. Loading ... Hallo und willkommen zu meiner IQ Option APP Demo : https://affiliate.iqoption.com/redir/?aff=12863 (Ihr Kapital ist einem Risiko ausgesetzt! beachten Sie de... 📣 BEST BINARY OPTIONS APP 2020 https://blwturbostrategy.com/Best Binary Options Brokers:1. 💲💹IQ Option FREE DEMO: http://www.cryptobinarylivingway.com/IQOpti...

http://arab-binary-option.trantactworlbiz.ml